Urho3D Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Wiki Content
Recently Changed Pages
Pony canyon
Creating Seamless Procedural Textures with Blender
First Project
Material
Creating your own C++ components
Unofficial Urho3D Wiki
Terrain Shader with normal, specular and height mapping
Videos
USP Sound Test
USP level 3 in 73.3359s
USP level 1 in 74.5266s
USP level 2 in 115.323s
USP level 3 in 73.3359s-0
Tutorials
Build Urho3D 1.4 or higher
Blender to Urho3D Guide
First Project (Urho3D 1.32 and 1.4-ish)
Community
Recent blog posts
Forum
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Urho3D Wiki
70
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Wiki Content
Recently Changed Pages
Pony canyon
Creating Seamless Procedural Textures with Blender
First Project
Material
Creating your own C++ components
Unofficial Urho3D Wiki
Terrain Shader with normal, specular and height mapping
Videos
USP Sound Test
USP level 3 in 73.3359s
USP level 1 in 74.5266s
USP level 2 in 115.323s
USP level 3 in 73.3359s-0
Tutorials
Build Urho3D 1.4 or higher
Blender to Urho3D Guide
First Project (Urho3D 1.32 and 1.4-ish)
Community
Recent blog posts
Forum
Editing
Wiki Ideas
Back to page
Edit
Edit source
View history
Talk (0)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Wiki Ideas == * Basic Blender tutorials with focus on Urho3D / game development (basic controls can be forwarded to normal blender tutorials). This could cover useful techniques like lower-poly-models, creating generic textures, UV mapping and baking the texture to a model to export it to Urho3D. * Step by step tutorial on how to make a very simple game (like pong for example). * A gallery/description of all the default techniques with images. Maybe a scene with spheres with every technique in use to have all in one big image. Maybe not every technique is required. <- partly done * maybe a guide on how to manage things in code in general and in games in particular. When I started with C++ / game development, I used arrays for everything (didn't know vector/map/set) and other bad stuff... This Urho3D-Wiki could also fetch ideas from the Ogre-Wiki: http://www.ogre3d.org/tikiwiki/tiki-index.php === (mostly) done ideas: === * More detailed installation, setup and build guide(s) for Urho3D, with images (aimed at inexperienced developers who may have never used CMake or build a library). * First Project tutorial. Can be based on a sample and should cover IDE setup (codeblocks?), the node system, loading models, creating lights and camera creation and movement. * From Blender to Urho3D guide. The guide at https://github.com/reattiva/Urho3D-Blender/blob/master/guide.txt is already good but could be expanded with images. Also a step by step beginners guide would be good (less reference/manual like).
Summary:
Please note that all contributions to the Urho3D Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab