ParticleEmitter derives from BillboardSet to implement a particle system that updates automatically. Defined in the [Engine] library.
The particle system's properties can be set through a XML description file.
Most of the parameters can take either a single value, or minimum and maximum values to allow for random variation. Where available, the example below demonstrates setting both the minimum and maximum:
<particleemitter> <material name="ParticleMaterial.xml" /> <sorting enable="true|false" /> <updateinvisible enable="true|false" /> <relative enable="true|false" /> <emittertype value="point|box|sphere" /> <emittersize value="x y z" /> <direction min="x1 y1 z1" max="x2 y2 z2" /> <constantforce value="x y z" /> <dampingforce value="x" /> <activetime value="t" /> <inactivetime value="t" /> <interval min="t1" max="t2" /> <particlesize min="x1 y1" max="x2 y2" /> <timetolive min="t1" max="t2" /> <velocity min="x1" max="x2" /> <rotation min="x1" max="x2" /> <rotationspeed min="x1" max="x2" /> <sizedelta add="x" mul="y" /> <color value="r g b a" /> <colorfade color="r g b a" time="t" /> </particleemitter>
Note: zero active or inactive time period means infinite. Instead of defining a single color element, several colorfade elements can be defined in time order to describe how the particles change color over time.