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</texture>
 
</texture>
   
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The quality element describes how many mipmaps to skip on low, medium and high texture quality settings respectively. The default values are 2, 1, and 0. Values can be omitted freely; defaults will be used in that case. A higher quality setting will never skip more mipmaps than a lower quality setting, therefore writing <quality low="0" /> disables the quality reduction altogether.
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The quality element describes how many mipmaps to skip on low, medium and high texture quality settings respectively. The default values are 2, 1, and 0. Values can be omitted freely; defaults will be used in that case. A higher quality setting will never skip more mipmaps than a lower quality setting, therefore writing {{{<quality low="0" />}}} disables the quality reduction altogether.
   
 
Note: for light attenuation and spot light textures, as well as UI images, it's wise to disable both mipmapping and quality reduction.
 
Note: for light attenuation and spot light textures, as well as UI images, it's wise to disable both mipmapping and quality reduction.
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