Just did my second part of http://urho3d.wikia.com/wiki/Blender_Techniques about the Blender texture baking with two models. I totally forgot how awesome that technique is!
Had to re-figure-out that technique first. Haven't used that in years. The last time may have been with the old Blender 1.49 (before they redid the whole GUI).
I also started two forum thread about my terrain change issues and the texture limit issue mentioned before.
Maybe I should start doing materials and models for my not yet started RTS. I'm either coding C++ for my job, or coding C++ for school, or coding C++ for Urho stuff...
Working more with Blender could be a nice change.