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== Wiki Ideas ==
 
== Wiki Ideas ==
 
* More detailed installation, setup and build guide(s) for Urho3D, with images (aimed at inexperienced developers who may have never used CMake or build a library). <- done
 
* First Project tutorial. Can be based on a sample and should cover IDE setup (codeblocks?), the node system, loading models, creating lights and camera creation and movement.
 
* From Blender to Urho3D guide. The guide at https://github.com/reattiva/Urho3D-Blender/blob/master/guide.txt is already good but could be expanded with images. Also a step by step beginners guide would be good (less reference/manual like). <- done, see above
 
* Basic Blender tutorials with focus on Urho3D / game development (basic controls can be forwarded to normal blender tutorials). This could cover useful techniques like lower-poly-models, creating generic textures, UV mapping and baking the texture to a model to export it to Urho3D.
 
* Basic Blender tutorials with focus on Urho3D / game development (basic controls can be forwarded to normal blender tutorials). This could cover useful techniques like lower-poly-models, creating generic textures, UV mapping and baking the texture to a model to export it to Urho3D.
 
* Step by step tutorial on how to make a very simple game (like pong for example).
 
* Step by step tutorial on how to make a very simple game (like pong for example).
* A gallery/description of all the default techniques with images. Maybe a scene with spheres with every technique in use to have all in one big image. Maybe not every technique is required. <- partly done
+
* A gallery/description of all the default techniques with images. Maybe a scene with spheres with every technique in use to have all in one big image. Maybe not every technique is required. <- started, see above
* maybe a guide on how to manage things in code in general and in games in particular. When I started with C++ / game development, I used arrays for everything (didn't know vector/map/set) and other bad stuff...
 
 
This Urho3D-Wiki could also fetch ideas from the Ogre-Wiki: http://www.ogre3d.org/tikiwiki/tiki-index.php
 
This Urho3D-Wiki could also fetch ideas from the Ogre-Wiki: http://www.ogre3d.org/tikiwiki/tiki-index.php
 
=== (mostly) done ideas: ===
 
* More detailed installation, setup and build guide(s) for Urho3D, with images (aimed at inexperienced developers who may have never used CMake or build a library).
 
* First Project tutorial. Can be based on a sample and should cover IDE setup (codeblocks?), the node system, loading models, creating lights and camera creation and movement.
 
* From Blender to Urho3D guide. The guide at https://github.com/reattiva/Urho3D-Blender/blob/master/guide.txt is already good but could be expanded with images. Also a step by step beginners guide would be good (less reference/manual like).
 
Please note that all contributions to the Urho3D Wiki are considered to be released under the CC-BY-SA
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